![]() Some files on the second floppy had the same names as some on the third floppy, but their contents were different. The game originally came on three floppies, during a time when MS-DOS did not yet have a directory structure. The latest variants of the PC version of Ultima II, that came in CD compilations such as Ultima I-VI Series and Ultima Collection, was broken.Thankfully, the patch mentioned above fixes this as well. The PC version of Ultima II is not made for fast computers and crashes with a "Divide by Zero" error.In the C64 port, sometimes a long, dead-end corridor opens up branching out from floor 1 of the tower in 1990 A.D.Thankfully, this does not remove anything important. The towns of Towne Mary, Village of the Preppies, New Jester, Computer Camp and Towne Makler have lost the bottom four rows of tiles on the C64 version thanks to a bug.A patch for this exists and can be found in the usual Apple emulation archives. In the original Apple II version, it is impossible to increase the "strength" attribute in-game.It is sufficient to stop grinding when the attribute gets near the "roll over" value, but the patch fixes that problem as well for the PC version. Additionally to the problems above, once the sum of Intellect and Charisma reaches 160, the calculation for the prices in shops rolls over, resulting in absurdly high prices.It is sufficient to stop grinding when the attribute gets near the "roll over" value, but the Ultima II Upgrade Patch fixes this for the PC version. ![]() In order to avoid reaching this situation in case of hit points (having zero hit points will kill the player), Richard Garriott made Lord British ask for more gold for hitpoints the higher the character is, so that the danger of rolling over is lower. In all versions, the numbers for attributes and hitpoints can "roll over", meaning that they return to zero when the value would go over 99, or over 9999, depending on which statistic it is.This makes the dungeon quests much harder than in the non-PC versions of the game. In the PC version, the player's armour seems to be of no effect when fighting occurs in a dungeon.However from this point forward all text will continue to display slowly since the message speed doesn't return to normal. The original (non-remake) Apple II version, during the final encounter with Mondain, if you enter "(I)nform", you'll see the text "It looks as if he is creating the evil gem!?!?!" displaying slowly.Change the bytes at 74D1 to 46 43 45 43.) The original (non-remake) Apple II version uses an undocumented 6502 opcode that makes it impossible to hit the alien ships to become a Space Ace when using a 65C02.While this might be considered a feature rather than a bug, it is not there in Akalabeth and thus probably is a bug. Thus when the player climbs down and then back up again, the layout will have changed, so that maps will be useless. Dungeon levels do not stay the same in the original (non-remake) Apple II version.When you rescue a princess in some castles, she can get you backed into a corner forcing you to kill her to get free (yeah, some rescue!).The wisdom score is increased by one of the magic amulet's spells that changes you into a lizard man, and is caused by the wisdom stat determining the starting monster you need to slay (and causes an overflow error, resetting the game). The Apple II version will falter if you first visit Lord British with a Wisdom of 33 or higher, dropping the player back to the "lucky number" screen.In the black & white DOS version distributed on GOG, Lord British will not recognize any quest progress, as no matter how many times you kill the required monster, Lord British will not allow you to continue, making the game unwinnable.
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